Dev Blog: Defining the Rift’s Visual Style

Our goal was to create a style independent of a particular time or place that retains the vibe of Summoner's Rift. This means improving the style, cohesion & fidelity of the art without being held back by technological constraints. Finally, the various aspects of the art style must be aimed at clarifying gameplay to truly give players a more meaningful and immersive experience while playing League.
4 years ago

Dev Blog: Champion Updates

Join Fruity Sebbles for a look at how we approach champion updates and a peek at some of our current projects.
4 years ago

Preseason 2015: Diversifying Objectives

Objectives are already among the most strategic elements of League. Players have heated debates on what Baron is worth in terms of towers and inhibitors, or whether Dragon is worth trading for top outer turret. Focusing on strategic diversity, we saw opportunities to make the decisions around objectives more interesting and meaningful.
4 years ago

Preseason 2015: A New Jungle

Our big goal this time around is to bring strategic diversity back to jungle. Currently a small pool of optimal junglers has been skewing team compositions toward a small set of strategic plans, so our focus for 2015 is to let players take the junglers they love and the junglers they want to fit into their team’s strategies.
4 years ago

Preseason 2015: Increasing Strategic Diversity

With the 2014 season winding down, we’re once again just around the corner from the time of chaos that is preseason! Rest assured this isn’t chaos for the sake of chaos or disruption for the sake of disruption; the preseason is an important period of downtime between ranked and professional play to set the foundation for the next year of League’s evolution.
4 years ago

The Making of Featured Game Modes

As everyone enjoys Hexakill: Twisted Treeline, it felt like a good time to give some insight into how we make Featured Game Modes for LoL by analyzing our approach to the previous one, Ascension.
4 years ago

Dev Blog: Champion Animation

What makes a champion move? We sat down with Senior Animator Rory “RiotLamz” Alderton to get some insight into how the champion animators do their thing.
4 years ago

Dev Blog: Reimagining Sion

With a completely new kit, story, look and voice, Sion presented the Champion Update team with their greatest challenge to date. Read on to find out how we went about turning Noxus’s greatest Arnie impersonator into a battletorn juggernaut.
4 years ago

LoL Design Values: In-Depth with Meaningful Choices

Join Lead Champion Designer Andrei "Meddler" Van Roon as he discusses what makes a meaningful choice in League of Legends and why it's such an important pillar of our design values.
5 years ago

Dev Blog: Exploring Runeterra

Join the Narrative team for a look at the continuing evolution of storytelling in League of Legends.
5 years ago