/tech: Kayn Goes to Particle Town

How a new toy helped us create the Shadow Reaper.
2 years ago

/dev: On the Purpose of Pre-game

In this article we dive deep into our philosophies and thinking behind the Pre-game systems.
2 years ago

/dev diary: Meddler on Unusual Playstyles

Meddler talks about unusual or “off-meta” playstyles, and how Riot feels about them.
2 years ago

/dev: State of Skins

Dive into our thinking on how we make and choose skins and our goals for the future for skins.
2 years ago

/dev: On Sound Design for the Dragon Sorceress

How’d we create the vocals for Zyra’s darling dragons?
2 years ago

Riot Pls: 2017 Dev Plans

What’s in store for League in 2017? Lead Producer New001 gives an overview.
2 years ago

/dev Diary: Ghostcrawler on League’s Rate of Change

What’s the reasoning behind League’s frequent updates, and how much change is too much?
2 years ago

/dev: State of Champion Update, January 2017

With Warwick live and the Assassin update in the rear-view, what’s next for League’s Champion Update team?
2 years ago

In Her Element: Creating the Ultimate Lux Login Screen

A look at how artists made League’s first animated portrait.
2 years ago

Into the Abyss: Developing Dark Star Thresh

A Legendary is born.
2 years ago