Teamfight Tactics patch 9.23 notes By Riot Beernana
Greetings Tacticians!
The big news this patch is the return of the ranked queue. On the balance front, we made a host of small changes and fixed a bunch of game-altering bugs. The method to our madness focuses on shifting some power into Tier 2 and Tier 3 three-star Champions while pulling some power from the stronger Tier 1 Champions. We’re glad we took the extra patch to get all of the new-set jitters out, but overall we’re really excited about the state of Rise of the Elements. There’s multiple paths to victory and each game plays out differently so good luck on your climb!
Take this portal if you're looking for League's patch notes !
Let's get into it!
Blake "Riot Beernana" Edwards
Back to top
Burnin' Brand
21/11/2019 Brand
The Inferno Mage came in a bit hot.
Starting/total Mana: 0/85 ⇒ 0/90
Ability Damage: 300/450/600 ⇒ 250/325/400
Pyroclasm Bounces: 5/6/20 ⇒ 5/7/20
Back to top
VIDEO
Reminder: The Series 5 True Damage Little Legends QiQi and Ossia, and Melisma are now available.
Back to top
Glacial stun chance: 20%/40%/60% ⇒ 20%/35%/50%
Light: The total heal amount is now based on the dying Champion's health rather than those receiving the heal.
Ocean mana per second: 15/30/50 ⇒ 15/35/60
Shadow bonus damage: 50%/100% ⇒ 45%/85%
Warden bonus armor: 125%/275%/450% ⇒ 150%/300%/450%
Back to top
We want to make sure that higher cost three-star Champions are an exciting power up worth the chase of getting them. This is already true for AD/HP scaling champs and Tier 1 Champions, but much less so for others. So, we’re buffing the three-star abilities for some Tier 2 and 3 Champions.
Tier 2
Jax Damage: 150/250/350 ⇒ 150/250/450
Leblanc Damage: 200/450/700 ⇒ 200/450/800
Neeko Damage: 100/200/300 ⇒ 100/200/350
Syndra Damage: 175/350/525 ⇒ 175/350/600
Thresh Shield (note balance change below): 250/400/550 ⇒ 250/400/600
Volibear Damage: 200/450/700 ⇒ 200/450/850
Tier 3
Aatrox Damage: 250/500/750 ⇒ 250/500/1000
Ezreal Damage: 200/400/600 ⇒ 200/400/800
Kindred Damage: 150/325/500 ⇒ 150/325/650
Nautilus Stun Duration: 3/4/5 ⇒3/4/6
Nautilus Damage: 100/200/300 ⇒ 100/200/400
Sion Damage: 200/400/600 ⇒ 200/400/800
Back to top
Tier 1
Ivern Shield: 200/400/600 ⇒ 200/350/500
Maokai Passive Heal: 100/200/300 ⇒ 100/175/250
Nasus Ability Damage: 35/70/105 ⇒ 50/70/90
Nasus Ability Bonus Health: 200/400/600 ⇒ 250/400/550
Taliyah Mana: 50/85 ⇒ 50/80
Taliyah Ability Stun Duration: 1.5 ⇒ 2
Vayne Ability Damage: 8%/12%/16% ⇒ 9%/12%/15%
Vladimir Ability Damage and Heal Amount: 200/350/500 ⇒ 200/325/450
Tier 2
Malzahar Minion Health: 300 ⇒ 250
Rek’Sai Ability Damage: 200/550/900 ⇒ 250/550/850
Skarner Mana: 0/75 ⇒ 0/65
Skarner Armor: 30 ⇒ 35
Thresh Ability Shield: 200/300/400 ⇒ 250/400/600
Yasuo Ability Hits: 3/5/7 ⇒ 4/5/6
Tier 3
Ezreal Mana: 0/40 ⇒ 0/30
Ezreal Ability Cast Time: 0.5 ⇒ 0.25
Tier 4
Ashe Attack Speed: 0.7 ⇒ 0.8
Brand Ability Damage: 250/450/650 ⇒ 300/450/600
Brand Bounces: 4/6/20 ⇒ 5/6/20
Malphite HP: 800 ⇒ 850
Olaf Mana: 0/75 ⇒ 0/90
Yorick Ghoul Health: 750/1250/1750 ⇒ 600/1000/1400
Yorick Ghoul Attack Speed: 0.8 ⇒ 0.7
Tier 5
Singed Health: 1050 ⇒ 950
Singed Ability Damage: 250/500/2000 ⇒ 200/400/2000
Taric Health: 850 ⇒ 900
Back to top
Frozen Heart Attack Speed Slow: 35% ⇒ 25%
Guardian Angel: Can no longer be healed during the resurrecting state.
Iceborne Gauntlet Attack Speed Slow: 35% ⇒ 25%
Ionic Spark Damage: 100 ⇒ 90
Back to top
It's on! Time to prove how well you can adapt to the Rise of the Elements.
Everyone will be reset back to Iron.
No losing LP for the first 5 games.
No losing LP for placing 4th or better.
Back to top
General
General improvements to melee unit pathing.
Spooky, invisible Woodland units no longer erroneously add to Trait bonuses
All PVE small monsters are now properly considered 1-star.
All summons are now properly considered 0-star.
Dragon/Elder Dragon/Rift Herald are now properly considered 3-star.
Ranged Berserkers (via Rapid Firecannon or Berserker’s Axe) now properly deal damage emanating in a cone from their target instead of themselves.
Fixed a few height bugs on Freljord Arenas. Items and champions should no longer get buried in the terrain.
The Electric trait no longer benefits from Ability Power, and no longer feeds into Hextech Gunblade.
Tier 1 Champions
Diana's orbs can no longer hit multiple targets each.
Kog’Maw's ability adjusted to miss far less often.
Renekton’s ability now properly deals Magic Damage (tooltip to be updated next patch).
Fixed healing text on Vlad to show the proper amount.
Zyra’s plants attack speed and duration now match their intended amount.
Zyra plants no longer occasionally hop into your bench.
Tier 2 Champions
Malzahar's minions attack speed now matches attack speed ratio. (This results in a slight reduction of Malz Minion AS)
Volibear’s ability now also restores him to full mana if a non-execute cast kills the target.
Tier 3 Champions
Azir no longer summons soldiers adjacent to untargetable units like Zyra plants.
Dr. Mundo won’t cast his ability when there’s nothing in range that it could hit.
Qiyana won’t cast her ability when there’s nothing in range that it could hit.
Clarified Veigar’s tooltip that it instantly kills lower star targets.
Veigar’s ability now executes non-champions if their star level is below his.
Tier 4 Champions
Annie can no longer gain mana if she summons two Tibbers (Mage’s Cap), then one of them dies.
Fixed Ashe’s three-star Scaling to be the intended 250% value
Fixed an issue where Ashe could not proc Blademaster while her ability was active
Fixed Olaf and Singed looking like they were glacial’d, even though they were still attacking
Tier 5 Units
Champions can now properly take damage from multiple poison trails created by different copies of Singed.
Zed’s clones now properly attribute damage to Zed in the damage tracker.
Items
Dragon's Claw now also reduces magic damage received from non-ability effects (Items, Traits, etc.)
Fixed Iceborn Gauntlet’s attack speed slow occasionally persisting across rounds
Inferno Cinder now properly works on: Renekton, Jax, Rek’Sai, Vayne, and Nami’s Tidal Wave empowered attacks
Spatula items now correctly no longer double the non-spatula component’s stats
Talisman of Light now correctly grants Magic Resist
Back to top