Patch 9.14 notes

By Aether, shio shoujo

Hey, all! We're finally at the halfway point of the season. How's your Ranked climb going? How are your TFT games going? For more details on the schedule for future patches for the remainder of the year, please check out the Patch Schedule on the Support page! Also, tell your friends and bookmark that link!

During this patch, we're introducing certain counter mechanics to some champions' existing abilities. Our general thought is: Having natural counters to common and powerful effects in the game will help make it healthier in the long-term. And as a part of our overarching Summoner's Rift balance strategy, we want to continue encouraging diversity in lane picks and push safer and more reliable champions to a more "sharp" space like other champions are in currently.

Hopefully, the existence of these counters also introduces a slew of not-as-present champions to the mix in all levels of play. We were very selective in the champions we chose to add these mechanics to, keeping in mind their status in the game currently. We believe, in the long term, these additions will make pros' draft priorities more robust which can lessen the amount of nerf cycles on certain champions and allow us more opportunities to give more love and attention to others.

With these points in mind, here are the counters that will be added to specific champions in 9.14:
  • Anti-shield
  • Anti-healing
  • Flat damage reduction
  • Improvements to true sight mechanics
  • Anti-mobility
These changes are the last planned round of significant pattern-level or mechanic updates to champions before the end of the season. That being said, we won't turn a blind eye to game-impacting things that may crop up during the rest of the year.

Stay frosty!
Hanna “shio shoujo” Woo Paul "Aether" Perscheid

Mid-Patch Updates

24/7/2019 Azir Bugfix


PASSIVE - SHURIMA'S LEGACY BUGFIX Azir's turrets now deal the proper amount of damage to targets

7/22/2019 Bugfixes

ELECTROCUTE/PHASE RUSH BUGFIX Sheen procs no longer grant an additional stack towards Electrocute/Phase Rush


W - TWILIGHT SHROUD BUGFIX Akali will now stealth immediately upon entering her W - Twilight Shroud


TRINITY FORCE Trinity Force now properly adds Sheen damage to Camille's Q - Precision Protocol's true damage


SHEEN Corki's basic attacks now correctly convert to magic damage when he's holding a Spellblade item


Q+E COMBO TARGET BUGFIX Qiyana's targets no longer face and cast abilities towards the center of the map when they're subject to her Q - Edge of Ixtal + E - Audacity combo

7/19/2019 Bugfixes

KEYSTONE RUNES BUGFIX On-hit skills with basic attacks no longer grants 2 stacks of Keystone Runes like Electrocute, Phase Rush, and Conqueror (ex. Fizz's W - Seastone Trident, Urgot's Passive - Echoing Flames, Akali's Passive - Assassin's Mark, and Teemo's E - Toxic Shot


TURRET DAMAGE BUGFIX Azir's Passive - Disc of the Sun turrets now properly use its full damage, both base and scaling, against enemies


R - DAMAGE BUGFIX Blizcrank's R - Static Field passive damage is no longer 50 too high at all ranks


PASSIVE - NIMBLE FIGHTER DAMAGE REDUCTION 3 (+0.01 ability power) against all sources of damage (maximum of 50% reduction) 4 (+0.01 ability power) against all sources of damage (maximum of 50% reduction)


COMBO BUGFIX Wukong's E - Nimbus Strike + basic attack + Q - Crushing Blow combo now properly counts the basic attack in the combo towards spell-counting Runes like Electrocute, Phase Rush, and Conqueror

7/18/2019 Balance Changes




W - MIASMA COOLDOWN 24/21/18/15/12 seconds 24/22/20/18/16 seconds
E - TWIN FANG HEALING 13/16/19/22/25% of her ability power 12/14/16/18/20% of her ability power


PASSIVE - NIMBLE FIGHTER DAMAGE REDUCTION 4 (+0.01 ability power) against all sources of damage (maximum of 50% reduction) 3 (+0.01 ability power) against all sources of damage (maximum of 50% reduction)


Q - WINDS OF WAR COST 80/85/90/95/100 mana 70/75/80/85/90 mana
PASSIVE - COLOSSAL SMASH BASE DAMAGE 15-160 (levels 1-18) 15-180 (levels 1-18)

Tahm Kench

PASSIVE - AN ACQUIRED TASTE ON-HIT DAMAGE 2.5% of Tahm Kench's maximum health 4% of Tahm Kench's maximum health
Q - TONGUE LASH COOLDOWN 8/7.5/7/6.5/6 seconds 5 seconds
Q - TONGUE LASH SLOW 30/35/40/45/50% 30/40/50/60/70%


Q - POISON TRAIL RECAST TIMER 0 seconds 0.5 seconds

7/18/2019 Kalista Bugfix


BASIC ATTACK BUGFIX Kalista is no longer able to hit multiple enemies if she targets them during her attack animation wind-up

7/17/2019 Update

BUGFIX Fixed an issue causing multiple champions and Runes to not function properly.


R - PERFECT EXECUTION BUGFIX Akali's travel speed when casting R - Perfect Execution is no longer slower than intended


PASSIVE - ILLUMINATION STACKING BUGFIX Lux no longer gets additional Keystone Runes stacks when proccing Illumination on a target


BUFFERING Ryze can now buffer his ability casts properly


SPIRIT GUARD UDYR E BUGFIX Spirit Guard Udyr now properly has a cooldown on his E - Bear Stance

Back to top

Patch Highlights

Demacia Vice Garen and Demacia Vice Lucian will be available on July 18, 2019.

Back to top

Teamfight Tactics Patch Notes

9.14 also marks the first patch with official TFT patch notes! From now on, you can expect TFT patch notes almost every week on their own separate page. This first official patch week we have a whole host of changes. First, Twisted Fate is warping in to the Convergence for all your piracy and spell-slinging needs. Then, get ready to start climbing because the ranked Beta Season is coming and as they say, “RNG is a ladder.” Finally, items and gold will now drop from NPC rounds on a more consistent basis.

Looking for the full Teamfight Tactics patch notes? Take this magical journey!

Back to top

Anti-Shielding Champions

Blitzcrank's and Renekton's new anti-shielding effect specifically break damage-absorbing shields.


R now destroys shields on enemies before dealing damage and silencing.

R - Static Field

newE.M.P. Static Field now removes shields on enemies before its other effects (damage and silence)


Empowered W now breaks shields on targets before dealing damage and stunning.

W - Ruthless Predator

newBREAKING GLASS ANGRILY Destroys existing shields on targets when empowered with 50 Fury before its existing effects (damage and stun)

Back to top

Anti-Healing Champions

While all other current healing reduction sources in the game cap out at 40%, Katarina's and Kled's will be at 60%, making them uniquely powerful and better than items like Executioner's Calling against specific healing team comps.


R healing reduction increased.

R - Death Lotus

I NEED MORE BANDAGES 40% healing reduction 60% healing reduction


Q pull now applies healing reduction.

Q - Bear Trap on a Rope

newBEETS ARE FOR BEARS Pulling in an enemy reduces all healing on them by 60% for 5 seconds

Back to top

Flat Damage Reduction Champions

Leona and Fizz will now be a little stronger against opponents with "death by a thousand cuts" types of damage patterns, like on-hit and DoT champions.


Passive reduces all sources of damage.

Passive - Nimble Fighter

DAMAGE REDUCTION 4/6/8/10/12/14 (levels 1/4/7/10/13/16) against basic attacks 4 (+0.01 ability power) against all sources of damage (maximum of 50% reduction)


W reduces damage by a flat amount; armor decreased; magic resist decreased. R no longer empowers basic attacks.

W - Eclipse

newFLAT DAMAGE REDUCTION Eclipse now grants 8/12/16/20/24 pre-mitigation damage reduction (maximum of 50% reduction)
ARMOR 25/35/45/55/65 20/25/30/35/40
MAGIC RESIST 20/30/40/50/60 20/25/30/35/40

R - Solar Flare

removedINCANDESCENCE Leona no longer gains empowered basic attacks after casting Solar Flare

Back to top

True Sight Champions

While these abilities already provide true sight, we're taking them a step further and extending the true sight effect beyond these champions' abilities' tethers and into the complete CC.


W now provides true sight on rooted targets.

W - Focused Resolve/Renewal

newI SEE YOU Focused Resolve/Renewal now reveals successfully rooted targets for the duration of the root as well


E now provides true sight on rooted targets.

E - Ethereal Chains

newNOW I SEE YOU Ethereal Chains now reveals successfully rooted targets for the duration of the root as well


R now provides true sight on stunned targets.

R - Soul Shackles

newALL-SEEING EYE Soul Shackles now reveals successfully stunned targets for the duration of the root as well

Back to top

Anti-Mobility Champions

Because mobility is such a prominent feature on many mainstay champions, we're increasing the power and number of anti-mobility options players have against them. This should open up more opportunities for Ahri, Cassiopeia, and Poppy to outplay their slippier opponents without increasing their overall power.


E now cancels in-progress dashes; bonus damage duration decreased.

E - Charm

newSTOP IN THE NAME OF LOVE Charm now cancels in-progress dashes
BONUS DAMAGE DURATION 5 seconds 3 seconds


W minimum cast range removed; maximum cast range decreased; cooldown increased early and decreased late. E healing increased; now reduced when poisoning minions and small monsters; cost flattened. Ability casts now buffer.

Outside of the flexibility in mobility, Cassio is getting too much out of just a few (or one!) points in her E, so we're amping up the value at later ranks to encourage a full rank-up.


newBUFFERING Cassiopeia can now buffer her ability casts

Base Stats

HEALTH 537 575
MANA 418 350
ARMOR 25 20

W - Miasma

removedMINIMUM CAST RANGE Cassiopeia no longer has a minimum cast range on Miasma
COOLDOWN 18/17.5/17/16.5/16 seconds 24/21/18/15/12 seconds

E - Twin Fang

newBASICALLY RAT POISON Cassiopeia heals for 75% less when she poisons minions and small monsters
HEAL 5-22 (based on level) (+0.1 ability power) 13/16/19/22/25% of her ability power
COST 40/45/50/55/60 mana 50 mana at all ranks


W bonus movement speed increased; bonus movement speed duration decreased; grounds and slows dashing enemies.

W - Steadfast Presence

newCRASH-INTO HELLO If Poppy stops an enemy from dashing or casting a movement ability, she grounds and slows them by 25% for 2 seconds
MOVEMENT SPEED DURATION 2.5 seconds 2 seconds

Back to top

Champion Balance


Base health regen growth increased. R no longer revives Aatrox; amplified self-healing increased; cooldown decreased.

Despite the adjustments we've made over the past couple of patches, Aatrox has remained a stalwart presence in pro play. We're making him less reliable as a blind pick with the removal of revives from his ultimate.

Base Stats


R - World Ender

removedMORTAL Aatrox no longer earns a Revive through kills
AMPLIFIED SELF-HEALING 40/55/70% 50/60/70%
COOLDOWN 140/120/100 seconds 120/100/80 seconds


W cooldown flattened; energy restore flattened; duration extension removed; stealth type changed. Q AP ratio increased. E damage increased. R cooldown increased.

We're taking some steps to make Akali a little less slippery while buffing her in other areas. By changing her stealth type to Invisibility, she'll now be revealed by true sight, giving more enemies a way to find her when she's in her shroud. Additionally, there will be a higher cost when she chooses to use her ultimate as a means of escape. But on the plus side, the buffs to her energy restore and damage on her E will help her stay lethal against any unfortunate, caught-out enemy.

Base Stats


Q - Five Point Strike

RATIO 0.5 ability power 0.6 ability power

W - Twilight Shroud

STEALTH TYPE Obscurity Invisibility (Akali is now fully revealed by True Sight effects, rather than only her outline)
COOLDOWN 25/22/19/16/13 seconds 20 seconds at all ranks
ENERGY RESTORE 40/50/60/70/80 80 at all ranks
removedDURATION EXTENSION Twilight Shroud's duration no longer extends if Akali breaks invisibility by basic attacking or using abilities

E - Shuriken Flip

SHURIKEN DAMAGE 70/105/140/175/210 (+0.7 bonus attack damage) 40/70/100/130/160 (+0.35 total attack damage)
newSHURIKEN AP RATIO 0.5 ability power
DASH DAMAGE 50/80/110/140/170 (+0.7 bonus attack damage) 40/70/100/130/160 (+0.35 total attack damage)
newDASH AP RATIO 0.5 ability power

R - Perfect Execution

COOLDOWN 100/85/70 seconds 120/110/100 seconds


Base mana and mana growth increased.

Giving Alistar a boost in average play without making him overbearing in pro. The increase in mana helps those who may struggle with managing their resources in lane.

Base Stats

MANA 278.84 350

Aurelion Sol

Q max stun duration and radius growth per second increased. E max movement speed now scales with level.

Making larger-than-lane Q stars is so bad that it's just considered trolling. But it's definitely one of the cooler parts of Aurelion Sol's kit and should actually be considered a viable ability, especially in coordinated play. These changes should help encourage more dummy thicc Q stars.

Q - Starsurge

MAXIMUM STUN DURATION 1.65/1.8/1.95/2.1/2.25 seconds after traveling for 5 seconds 2.2/2.4/2.6/2.8/3 seconds after traveling for 5 seconds (minimum stun duration still 0.55/0.6/0.65/0.7/0.75/0.8 seconds))
STAR RADIUS GROWTH Increased by 33%

E - Comet of Legend

MAXIMUM BONUS MOVEMENT SPEED 25/30/35/40/45% 25-45% (levels 1-18)


Base health increased; health regen decreased. E travel speed increased; ally bonus speed flattened.

We're shifting some of Bard's durability around to help him survive all-ins with his team, and speeding up his tunnel mobility for stronger early-game ganks.

Base Stats

HEALTH 535 575

E - Magical Journey

ALLY BONUS SPEED 10/20/30/40/50% 33% at all ranks


Passive and R bugfixes. Q arc speed decreased. W cost bugfixed.

Diana's 9.13 changes had unintended power consequences. We're adjusting accordingly.

Passive - Moonsilver Blade

BUGFIX Will no longer occasionally do unintended additional damage to turrets

Q - Crescent Strike


W - Pale Cascade

COST 40/55/60/65/70 mana 40/55/70/85/100 mana

R - Lunar Rush

BUGFIX Lunar Rush can no longer be reset twice when a reset was timed with a new application of Moonlight


Passive cooldown reduction removed; cooldown decreased; damage increased. Q cooldown and damage increased; cost decreased late. W now interruptible by CC and restricts Flash during channel; self-slow decreased.

Galio has long been pro play regular, mainly due to his ability to safely clear waves at a range and threaten instant engages with his taunt+Flash combo. Both of these things are exceptionally powerful in pro, but have led to a low solo queue winrate for the gargoyle. This patch we're looking to diminish these pro strengths while moving that power to places that won't just lead to a different flavor of pro dominance. Overall, Galio should be worse at clearing minions from range, but have fewer mana constraints, which should encourage him to build more durability.

Base Stats


Passive - Colossal Smash

removedCOOLDOWN REDUCTION Colossal Smash's cooldown is no longer reduced every time Galio hits a unique enemy champion with an ability
COOLDOWN 8 seconds 5 seconds
DAMAGE 12-80 (levels 1-18) (+1.0 total attack damage) (+0.5 ability power) (+0.4 bonus magic resist) 15-160 (levels 1-18) (+1.0 total attack damage) (+0.5 ability power) (+0.6 bonus magic resist)

Q - Winds of War

COOLDOWN 10/9.5/9/8.5/8 seconds 14/13/12/11/10 seconds
GUST DAMAGE 70/105/140/175/210 80/115/150/185/220
COST 80/90/100/110/120 mana 80/85/90/95/100 mana

W - Shield of Durand

newGROUNDED Galio cannot Flash while channeling Shield of Durand
newWHY'D YOU STOP ME Shield of Durand can now be interrupted by all the usual CC effects that interrupt channels
SELF-SLOW 30% 15%


W cooldown decreased; root duration increased.

Adding some power into the part of Jhin's kit that rewards timing and coordination.

W - Deadly Flourish

COOLDOWN 14 seconds 12 seconds
ROOT DURATION 0.75/1/1.25/1.5/1.75 seconds 1/1.25/1.5/1.75/2 seconds


Q cooldown increased early, decreased late; cost flattened. W double shield on return removed; shield ratio increased; shield duration decreased. R cooldown reset removed; cooldown decreased late; ratio increased.

Builds centered around the safety provided by Lux's W have risen in prominence over the last month or two. Because Lux's Prismatic Barrier dodged some of the adjustment treatment given to other shields, we're making some changes to adjust the power between her offense- and defense-oriented builds.

We're also removing Final Spark's cooldown refund since we never pushed the mechanic far enough to feel really meaningful and the effect can just be replicated with adjustments to its base cooldown.

Q - Light Binding

COOLDOWN 10 seconds 13/12/11/10/9 seconds
COST 40/45/50/55/60 mana 50 mana at all ranks

W - Prismatic Barrier

RETURNING SHIELD Double outgoing shield Same as outgoing shield (returning shield still stacks with the outgoing shield)
SHIELD RATIO 0.2 ability power 0.3 ability power
MAXIMUM SHIELD 150/195/240/285/330 (+0.6 ability power) 100/130/160/190/220 (+0.6 ability power)
SHIELD DURATION 3 seconds 2.5 seconds

R - Final Spark

removedCOOLDOWN REFUND No longer refunds a percentage of its maximum cooldown when hitting at least one enemy champion that dies within 1.75 seconds
COOLDOWN 80/65/50 seconds 80/60/40 seconds
RATIO 0.75 ability power 1.0 ability power


Q slow increased, slow duration decreased. W empowers basic attacks on cast and cleaves in a cone; cost increased and scales with rank. VFX and QoL updates.

Malphite is one of the League's oldest champions, and we all know that rolling stones gather no moss. To that end, we're giving the Shard of the Monolith a giant quality-of-life update that should make his abilities feel more satisfying to use. Specifically, his Q should look and feel more responsive, and his W now resets his attack swing animation and cleaves in a longer-reaching cone rather than a circle.

We're also enhancing the fantasy of playing a literal mountain by scaling Malphite's size as he stacks armor throughout the match. Finally, a suite of new ability visual effects ties the whole update together and should help Malphite feel more rock solid than ever.

Visual Updates

SHINE AND POLISH New VFX for all abilities and skins
MOUNTAIN OUT OF A MOLEHILL Malphite is slightly smaller at the start of the game
newMOUNTAIN MAN Malphite's size now increases with his armor, capping around 850 armor

Passive - Granite Shield

newMOHS SCALE Shield regeneration VFX added

Q - Seismic Shard

ROLLING STONES Improved cast animation for most skins
THE ROCK IS COOKING Malphite now spawns his rock ~100 units in front of him rather than at his center point
SLOW 14/17/20/23/26% 15/20/25/30/35%
SLOW DURATION 4 seconds 3 seconds

newW - Thunderclap

EMPOWERED BASIC ATTACK Malphite's next basic attack within 6 seconds gains 50 increased range and deals 20/35/50/65/80 (+0.2 ability power) (+0.15 armor) bonus physical damage
ROCKY ROAD CONE For the next 5 seconds after casting, Malphite's basic attacks cleave enemies in a cone in front of him, dealing 10/20/30/40/50 (+0.2 ability power) (+0.1 armor) physical damage to enemies hit
COST 25 mana at all ranks 30/35/40/45/50 mana


Passive base damage decreased. E magic penetration decreased late.

Even after 9.12's hotfixes, Mordekaiser is too strong. We're following up with some additional adjustments, pulling some power out of his damage amplification in the mid-game and his passive damage overall.

Passive - Darkness Rise

BASE DAMAGE 8-25 (levels 1-18) 5-15 (levels 1-18)
BUGFIX No longer activates on Mordekaiser's corpse if it procs via Death's Grasp hitting 3 enemies after Mordekaiser dies

E - Death's Grasp

MAGIC PENETRATION 5/10/15/20/25% 5/7.5/10/12.5/15%


Cougar E base magic damage increased.

Giving Nidalee a tiny bit of all-in help and jungle clear speed without impacting her already strong ranged abilities.

E - Swipe

BASE DAMAGE 70/130/190/250 80/140/200/260


E now stuns non-champions. R deals reduced damage to surviving enemies; now grants Pyke additional "Your Cut" gold as well.

Pyke's 9.13 changes had the intended outcome of equalizing performance between support Pyke and solo Pyke, but left Pyke with some room for buffs.

E - Phantom Undertow

newDANNY PHANTOM Phantom Undertow now stuns non-champions, but deals no damage to them

R - Death From Below

newSURVIVOR Deals 50% reduced damage to enemies that survive Death from Below
SPLIT BOUNTY When Pyke kills an enemy with Death from Below, the last assisting ally the last assisting ally and Pyke are granted "Your Cut"
FIRST MATE When Pyke assists on a kill following Death from Below, he receives 1 "Your Cut" 2 "Your Cut"
newICON Death from Below's icon now shows next to Pyke's health bar when it can be cast for free


Base health regen and health regen growth increased. Q and E bugfixes.

While the dart didn't land on "REWORK" this patch, it did land on "BUGFIX" and slightly grazed "BUFF" (we're giving him more forgiveness in lane while players acclimate to his new ability patterns).

Base Stats


Q - Overload

BUGFIX 1 Overload no longer cancels Ryze's movement when spammed during its cast time
BUGFIX 2 Overload no longer bounces back to its original target if Spell Flux is applied to it during other bounces

E - Spell Flux

BUGFIX 3 Now correctly triggers Manaflow Band when it bounces to a champion
BUGFIX 4 Spell Flux no longer bounces back to its original target off of other targets that have Flux on them


Q recast timer increased; brighter ability icon when toggled on in the spell bar.

Making our toggle spells more consistent in timing so they get cancelled less.

Q - Poison Trail

RECAST TIMER 0 seconds 0.5 seconds
INDICATOR When toggled on, Poison Trail's icon will be highlighted more brightly


Soul Fragments restore mana and permanently increase Swain's max HP. Q pierces through minions; no longer pierces through champions killed. R1 drains all nearby enemies. R2 damage tied to R1 health drained; no longer modified by Soul Fragments; now castable immediately.

Swain's Soul Fragment mechanic gated players from simply accessing his ultimate, making it a whole lot less satisfying when they're finally able to trigger it. We're cutting out the decision-making around when Swain should cast Demonflare, while also pushing the scaling fantasy that's appropriate to his thematics.

Base Stats


Passive - Ravenous Flock

removedSTORING SOUL FRAGMENTS Swain can no longer store up to 5 Soul Fragments in reserve, empowering Demonflare
newSOUL EATER Swain permanently stores Soul Fragments, increasing his maximum health by 5 per Soul Fragment
newSOUL DRINKER Collecting a Soul Fragment restores 4/5.5/7% of Swain's mana

Q - Death's Hand

removedMEGA DRAIN Killing a target no longer restores 3% of Swain's maximum mana
newTHUNDERBOLT Bolts now always continues through minions, but stop on impact with enemy champions
COOLDOWN 7.5/6.25/5/3.75/2.5 seconds 10/8.5/7/5.5/4 seconds
RANGE 725 625

R - Demonic Ascension

COST 0 mana 100 mana
BONUS HEALTH 150/275/400 125/200/275 (+5 per Soul Fragment)
newGIGA DRAIN Swain drains all enemy units within range, including invisible units

R - Demonflare

removedSECOND CAST HEALTH THRESHOLD Swain no longer needs to restore 125/300/450 health to cast Demonflare and can cast it immediately
DEMONFLARE DAMAGE 45/60/75 (+0.21 ability power) magic damage per Soul Fragment to all nearby enemies 75% of the health Swain has drained during Demonic Ascension in magic damage, up to a cap
newDEMONFLARE MINIMUM DAMAGE 100/150/200 (+0.5 ability power)
newDEMONFLARE MAXIMUM DAMAGE 200/300/400 (+1.0 ability power)


Passive damage vs minions less reduced. Q detonation damage increased. E shield granted on first cast; no longer blocks non-magic damage but blocks all magic damage for a duration; cooldown flattened; second cast stun duration decreased. R cast range decreased, recast window decreased, cooldown increased, AD->AP ratio conversion decreased.

Sylas has been a high priority pick in pro play due to his versatility and late-game power. We're putting in some changes focused around reducing the fallback power of his ultimate, and changing his pick conditions.

Passive - Petricite Burst


Q - Chain Lash

DETONATION DAMAGE 40/60/80/100/120 (+0.4 ability power) 45/70/95/120/145 (+0.6 ability power)

E - Abscond/Abduct

newABSCOND SHIELD Now shields himself against all magic damage for 2 seconds on first cast
COOLDOWN 18/17/16/15/14 seconds 14 seconds at all ranks
ABDUCT STUN DURATION 0.5 seconds 0.35 seconds

R - Hijack

CAST RANGE 1050 950
COOLDOWN 85/50/15 seconds 100/80/60 seconds
AP RATIO CONVERSION 0.5 ability power to 1.0 bonus attack damage, 0.7 ability power to 1.0 total attack damage 0.4 ability power to 1.0 bonus attack damage, 0.6 ability power to 1.0 total attack damage

Tahm Kench

Passive damage health scaling increased; stacks no longer increase ability damage; abilities no longer apply stacks. Q no longer has a melee-range arc; stun now consumes all stacks. W1 Nearsight on enemies removed. W2 stun on enemies removed. E stores less Grey Health but heals for a higher percent; cooldown reduced but starts on shield expiration.

We're taking a sweeping pass at some of the things that make Tahm Kench unnecessarily frustrating to play against, notably the constant CC that plagues opponents in lane and his Q's large melee hitbox.

And he can now Devour Blue and Red Buffs, because that seems like it could be fun.

Passive - An Acquired Taste

removedFILET O' FISH Abilities no longer deal bonus magic damage based on passive stacks
removedNO FOOD Abilities no longer apply An Acquired Taste stacks
ON-HIT DAMAGE 1.5% Tahn Kench's maximum health per stack 2.5% Tahm Kench's maximum health at any number of stacks

Q - Tongue Lash

COOLDOWN 8/7/6/5/4 seconds 8/7.5/7/6.5/6 seconds
removedMELEE HITBOX No longer hits enemies in a wide arc in front of Tahm Kench on cast
newFISHING WITH ELECTRICITY Stunning an enemy with Tongue Lash consumes all stacks of An Acquired Taste
SLOW 50/55/60/65/70% 30/35/40/45/50%
SLOW DURATION 2 seconds 3 seconds
STUN DURATION 1.5 seconds 2 seconds

W - Devour/Regurgitate

removedANGLERFISH'S LIGHT Enemies are no longer nearsighted while Devoured
removedGROSS Enemies are no longer stunned for 0.25 seconds after they're Regurgitated
DAMAGE RATIO 9/10/11/12/13% of target's maximum health 11% of target's maximum health
MAXIMUM MONSTER DAMAGE 400/450/500/550/600 500
newFISH ARE FRIENDS AND FOOD Tahm Kench can now Devour and Regurgitate Blue Sentinel and Red Brambleback

E - Thick Skin

GREY HEALTH 80/85/90/95/100% of the damage Tahm Kench takes 45/50/55/60/65% of the damage Tahm Kench takes
GREY HEALTH HEAL 20/25/30/35/40% of Grey Health 75% of Grey Health at all ranks
COOLDOWN 6 seconds starting on cast 3 seconds when Thick Skin's shield expires or is broken


W recast timer decreased.

Making our toggle spells more consistent in timing so they get cancelled less.

W - Purge

RECAST TIMER 1 seconds 0.5 seconds


Passive shield decreased; mana restore removed. Q empowered damage decreased; cost increased. E missing HP scaling increased; cost decreased.

We're opening Yuumi's early game weakness to reduce her presence in pro play. These changes cut her very early lane poke dominance, while buffing her later lane scrapping.

Passive - Bop 'n' Block

SHIELD 80-300 (levels 1-18) 50-300 (levels 1-18)
removedMANA RESTORE Yuumi no longer restores mana when she hits an enemy with an empowered basic attack

Q - Prowling Projectile

EMPOWERED DAMAGE 60/105/150/195/240/285 (+0.6 ability power) 50/95/140/185/230/275 (+0.65 ability power)
COST 60/65/70/75/80/85 mana 75/80/85/90/95/100 mana

E - Zoomies!

BASE HEAL SCALING Up to +100% +130% based on target's missing health(healing from AP ratio still scales up to +300% based on target's missing health)
COST 60/70/80/90/100 mana 30/40/50/60/70 mana

Back to top

Ranged Top Laners

A handful of ranged top laners are the dominant picks in professional play because of a combination of their status as a safe early pick in the draft order and their potential to heavily punish unfavorable match-ups in the early game.

Kennen, Neeko, and Jayce all have the following attributes that give them this flexibility and dominance: exceptional (normally enhanced) basic attacks and powerful (and often low cooldown) disengage abilities. With these changes, we're attempting to push these champions' harass power down for the first few levels in exchange for scaling. The expectation is this will lower frustration for the average player, as well as lower pro pick priority.


Attack damage decreased; attack damage growth increased. Q base damage decreased early, increased late; damage ratio increased.

Base Stats


Q - Shock Blast

DAMAGE 70/115/160/205/250/295 (+1.0 bonus attack damage) 55/105/155/205/255/305 (+1.2 bonus attack damage)


Attack damage and attack speed decreased; attack damage growth increased. E bonus attack speed increased.

Base Stats

ATTACK SPEED 0.69 0.625

E - Lightning Rush

BONUS ATTACK SPEED 30/40/50/60/70% 40/50/60/70/80%


Attack damage and attack speed decreased; attack damage growth and attack speed growth increased. Passive no longer breaks when Neeko basic attacks enemy champions. W passive movement speed decreased.

Base Stats

ATTACK SPEED 0.645 0.625

Passive - Inherent Glamour

GUESS WHO? Neeko no longer loses her disguise when basic attacking enemy champions

W - Shapesplitter

PASSIVE BONUS MOVEMENT SPEED 20/25/30/35/40% 10/15/20/25/30%

Back to top

ARAM Balance Changes

9.14 Nerfs

Corki +5% damage dealt & -5% damage taken -5% damage taken
Illaoi Unchanged -5% damage dealt & +5% damage taken
Jarvan IV +5% damage dealt & -5% damage taken -5% damage taken
Kled +5% damage dealt & -5% damage taken -5% damage taken
Nami Unchanged +5% damage taken
Tryndamere +10% damage dealt & -10% damage taken +5% damage dealt & -5% damage taken
Urgot Unchanged -5% damage dealt
Volibear Unchanged +5% damage taken

9.14 Buffs

Akali +18% damage dealt & -8% damage taken +18% damage dealt & -12% damage taken
Alistar +5% damage taken Unchanged
Jayce Unchanged +5% damage dealt
Qiyana Unchanged +12% damage dealt & -10% damage taken
Sylas Unchanged +5% damage dealt
Syndra Unchanged +5% damage dealt
Talon -5% damage taken +5% damage dealt & -5% damage taken
Trundle +5% damage taken Unchanged
Yuumi Unchanged +5% damage dealt

Back to top

Death Recap

The new Death Recap is now live! This new and improved version includes damage type breakdowns, fight duration, and CC duration. Clicking the Recap will allow you to expand and see additional details on damage sources. We still have some more improvements planned for the future, so stay tuned. In the meantime, get in the game and see it for yourself!

Back to top

Show [Allied] Chat

We've added a new option under Settings>Interface>Chat that will now allow you to mute your allies' chats. There is now a separate checkbox for "Show [Allied] Chat" next to the already existing "Show [All] Chat". Both settings will be checked by default, but players can now uncheck both to mute both enemies' and teammates' chats permanently, or until they're turned back on. However, unchecking both will not mute the pre- and post-game chat, but we've heard your requests and are considering including those in the future!

Back to top


  • Qiyana's W - Terrashape passive now procs correctly with Liandry's Torment
  • Galio's E - Justice Punch no longer remains in the realm it was cast in when entering/existing Mordekaiser's R - Realm of Death
  • Corki's Passive - Hextech Munitions's The Package no longer spawns only in Mordekaiser's R - Realm of Death if Corki was banished there at the time of its spawn
  • Rammus' Q - Powerball and Lucian's R - The Culling can no longer be interrupted by CC effects while under the effects of Edge of Night, Banshee's Veil, or Morgana's E - Black Shield
  • Vision Score now properly updates on the vision Trinket's tooltip

Back to top

Upcoming Skins & Chromas

The following skins will be released this patch. Grab the League Displays app for full-res splash art!

The following chromas will be released this patch:

Back to top

6 months ago

Tagged with: 
Patch Notes

Related Content