Patch 8.13 notes

By Aether, Gentleman Gustaf

Welcome to patch 8.13, where we clean up a lot of the outliers left as a result of the large changes over the past few patches.

First, we're putting some strength back into the kits of a number of crit marksmen, who have been facing stiff competition in bot lane. We're aiming to hold onto some of that lane diversity, but we want to make sure that enough marksmen (especially the "attack you a lot in a row and crit a ton" type) feel solid.

Since we've got some more games in the rearview mirror since Irelia's rework and Pyke's release, we're tweaking both of those champions to push their playstyles away from some of the free burst they have.

Finally, Aatrox hAas gotten Aa rework, so look out for the revamped Darkin Blade on Summoner's Rift!
Mattias "Gentleman Gustaf" Lehman Paul "Aether" Perscheid

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Mid-Patch Updates

3/7/2018 Balance Update

8.13 is a longer patch than normal, so we're releasing a bunch of small balance changes to tide us over until 8.14 in a few weeks. Most of the changes are strict buffs to marksmen, but we're also knocking down two dominant picks in Nocturne and Taliyah.


HEADSHOT DAMAGE 50% (+100% crit chance) total attack damage 50-100% (at levels 1-18) (+150% crit chance) total attack damage


Q ATTACK SPEED 30/50/70/90/110% 50/65/80/95/110%
E COST 70/75/80/85/90 mana 50/55/60/65/70 mana


Q MINIMUM DAMAGE RATIO 1.0 total attack damage 1.1 total attack damage
Q MAXIMUM DAMAGE RATIO 1.5 total attack damage 1.65 total attack damage
W ON-HIT DAMAGE 5/9/13/17/21 7/10.5/14/17.5/21
W STACK POP DAMAGE 2/2.75/3.5/4.25/5% target's maximum health per stack 3/3.5/4/4.5/5% target's maximum health per stack


BUILD PATH BF Sword + Pickaxe + Dagger + 725 gold BF Sword + Pickaxe + Dagger + Dagger + 425 gold
TOTAL COST 3200 gold (unchanged)
CRIT Damage 160-200% (at 0-60% crit chance) 160-200% (at 0-30% crit chance)

Brawler's Gloves

COST 600 gold 400 gold


COMBINE COST 400 gold 600 gold
TOTAL COST 1300 gold (unchanged)


Q1 LENGTH 625 650
Q1 WIDTH 175 200
Q2 LENGTH 500 525 (sweet spot size unchanged)


R DAMAGE RATIO 1.5 bonus attack damage 1.2 bonus attack damage


Q COOLDOWN 9/7.5/6/4.5/3 seconds 11/9/7/5/3 seconds

28/06/2018 Aatrox Balance Update

Base health increased. Q damage increased. E healing increased. E distance increased. E now resets attack timer. R cooldown decreased at early ranks.

Aatrox has released weaker than we'd like, so we're adding power into his baseline damage and durability and making some quality of life changes to his E.

Base Stats


Q - The Darkin Blade

Q1 DAMAGE 15/30/45/60/75 20/35/50/65/80
Q2 DAMAGE 125% of Q1 damage (unchanged)
Q3 DAMAGE 150% of Q1 damage (unchanged)
SWEET SPOT DAMAGE 150% of damage (unchanged)

E - Umbral Dash

PASSIVE HEALING 15/16.25/17.5/18.75/20% 20/21.25/22.5/23.75/25%
DASH RANGE 250 300
newC-C-C-COMBO Now resets your basic attack timer

R - World Ender

COOLDOWN 160/140/120 seconds 140/130/120 seconds

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Patch Highlights

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Aatrox, the Darkin Blade will bring ruin upon us this patch! Prepare for obliteration with these links:
Full-res versions of Aatrox's splash are available on League Displays!


Passive on-hit damage decreased. Passive attack speed increased. W damage decreased at lower stacks.

Irelia has fallen into a burstier pattern than intended, which doesn't leave opponents much time to react. We're pushing some of her damage into her base attacks, stacking her passive, and charging her W, so she unloads her full damage a bit more slowly.

Passive - Ionian Fervor

ON-HIT BASE DAMAGE (AT MAX STACKS) 10-66 (at levels 1-18) 4-48 (at levels 1-18)
ON-HIT RATIO (AT MAX STACKS) 8-16% total attack damage 16% bonus attack damage

W - Defiant Dance

MINIMUM BASE DAMAGE 10/30/50/70/90 10/25/40/55/70
MINIMUM DAMAGE RATIO (AD) 0.6 total attack damage 0.5 total attack damage
MAXIMUM BASE DAMAGE 20/60/100/140/180 20/50/80/110/140
MAXIMUM DAMAGE RATIO (AD) 1.2 total attack damage 1.0 total attack damage

E - Flawless Duet

MARK DURATION 6 seconds 5 seconds

R - Vanguard's Edge

MARK DURATION 6 seconds 5 seconds


W now correctly scales with items. W no longer reduces monster attack speed. Kindred once again gains stacks of Hunter's Vigor from moving and attacking.

There once was a duo named Kindred
Whose jungle strength Scuttle Crab hind'red
Now Wolf's attacks scale
Lamb's healthy and hale
And their games are less often surrend'red

W - Wolf's Frenzy

newON THE HUNT Kindred gains stacks of Hunter's Vigor from moving and attacking. When charged, she will heal for up to 32-100 (at levels 1-18) based on her missing health %.
removedGUARD WOLF Wolf's Frenzy no longer reduces monster attack speed by 50%
BUGFIX Wolf's attack speed now appropriately scales with items
BUGFIX Kindred no longer gets two Marks for assisting on epic monster kills


Attack damage growth decreased. R damage amplification to minions decreased.

Lucian is pretty much the premiere bot laner right now: Some of his core items got cheaper and most of his competition got weaker. Plus with Essence Reaver, his late game is stronger, making him one of the best marksmen both in lane and in late game. We're choosing to prioritize keeping that lane strength.

Base stats


R - The Culling



Health growth decreased. Armor and magic resist growth increased. E and R base damage decreased at later ranks. E and R damage ratio increased.

Pyke has seen a lot of success opting into tank builds and mixed success with more damage builds. We're looking to encourage his more aggressive, less safe build paths by rewarding him more for building damage.

Base stats


E - Phantom Undertow

BASE DAMAGE 95/130/165/200/235 95/125/155/185/215
DAMAGE RATIO 0.8 bonus attack damage 1.0 bonus attack damage

R - Death From Below

BASE DAMAGE 190/240/290/340/390/440/475/510/545/580/615/635/655 (at levels 6-18) 200/250/300/350/400/450/475/500/525/550/575/590/605 (at levels 6-18)
DAMAGE RATIO 0.6 bonus attack damage 0.8 bonus attack damage

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Simple Buffs


W cooldown decreased at early ranks, increased at final rank. W grants Gragas additional range for the empowered attack.

W - Drunken Rage

COOLDOWN 8/7/6/5/4 seconds 5 seconds
newDRUNKEN REACH Gragas gains an additional 50 range for his next attack

Jarvan IV

Passive now has a minimum damage. E cooldown decreased at early ranks. E damage increased at early ranks.

Passive - Martial Cadence

newMINIMUM DAMAGE Now does a minimum of 20 damage

E - Demacian Standard

COOLDOWN 13/12.5/12/11.5/11 seconds 11 seconds
BASE DAMAGE 60/105/150/195/240 80/120/160/200/240


Q rocket bonus damage can now crit. W damage ratio increased.

Q - Switcheroo!

newROCKRIT Critical strikes now also double Fishbones' +10% bonus damage (total damage: 210% -> 220%) This means Stormrazor does 216% crit.

W - Zap!

DAMAGE RATIO 1.4 total attack damage 1.6 total attack damage


E damage ratio increased.

E - Rend

DAMAGE RATIO PER SPEAR after the first (+20 / 22.5 / 25 / 27.5 / 30% total attack damage) (+20 / 23.75 / 27.5 / 31.25 / 35% total attack damage)


W now costs mana and can stack Tear. W, E, and R damage ratios increased.

W - Nether Blade

COST 0 mana 1 mana
DAMAGE RATIO 0.7 ability power 0.8 ability power

E - Force Pulse

DAMAGE RATIO 0.7 ability power 0.8 ability power

R - Riftwalk

DAMAGE RATIO 0.3 ability power 0.4 ability power


W cooldown decreased.

W - Command: Dissonance

COOLDOWN 9 seconds 7 seconds


Health regen increased. R cooldown decreased at early ranks.

Base stats

HEALTH REGEN 5.5 health per 5 seconds 7.0 health per 5 seconds

R - Blade of the Exile

COOLDOWN 130/95/60 seconds 120/90/60 seconds


E damage ratio increased.

E - Explosive Charge

4 STACK DAMAGE RATIO 1.10/1.32/1.54/1.76/1.98 bonus attack damage 1.10/1.43/1.76/2.09/2.42 bonus attack damage


E cooldown decreased at later ranks.

E - Spinning Slash

COOLDOWN 13/12/11/10/9 seconds 13/11.5/10/8.5/7 seconds


E damage ratio increased.

E - Contaminate

MAXIMUM DAMAGE RATIO 1.5 bonus attack damage 2.1 bonus attack damage

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Simple Nerfs


E base damage decreased.

E - Hookshot

BASE DAMAGE 75/120/175/210/255 60/95/130/165/200

Dr. Mundo

E attack damage reduced at later ranks.

E - Masochism

ATTACK DAMAGE 30/50/70/90/110 30/45/60/75/90

Master Yi

Q bonus damage to minions removed. Q mana cost decreased.

Master Yi is too efficient at cannibalizing multiple sources of income.

Q - Alpha Strike

removedMINION SLAYER No longer deals bonus damage to minions
COST 70/75/80/95/90 mana 50/55/60/65/70 mana


W attack speed and ability power decreased. W ability power ratio added to both attack speed and ability power scaling.

Blood Boil offers too much base value regardless of how well Nunu is doing.

W - Blood Boil

ATTACK SPEED 25/30/35/40/45/50% 20/24/28/32/36/40%
newATTACK SPEED RATIO 5% bonus attack speed for every 100 ability power
newABILITY POWER RATIO 5% bonus ability power for every 100 ability power


Base health regen decreased. W size decreased.

Base stats

BASE HEALTH REGEN 9 health per 5 seconds 7 health per 5 seconds

W - Bellows Breath



E maximum health damage decreased. R stats decreased.

E - Fling

MAXIMUM HEALTH DAMAGE 6/6.5/7/7.5/8% target's maximum health 4/5/6/7/8% target's maximum health

R - Insanity Potion

STATS GRANTED 35/60/85 30/55/80
updatedNOT A REAL POTION Time Warp Tonic no longer grants movement speed during Insanity Potion


E base damage decreased. E armor ratio increased. R cooldown increased.

Dazzle offers too much base value regardless of how well Taric is doing.

E - Dazzle

BASE DAMAGE 105/150/195/240/285 90/130/170/210/250
ARMOR RATIO 0.3 bonus armor 0.5 bonus armor

W - Bastion

BUGFIX Fixed a bug where Taric's W - Bastion was granting more armor than intended

R - Cosmic Radiance

COOLDOWN 160/130/100 seconds 180/150/120 seconds


E damage decreased when charged.

E - Tides of Blood

DAMAGE RATIO FULLY CHARGED 1.0 ability power 0.8 ability power


W damage ratio decreased. W movement speed duration decreased at late ranks.

W - Spell Thief

TOTAL DAMAGE RATIO 0.75 ability power 0.65 ability power
MOVEMENT SPEED DURATION 2/2.5/3/3.5/4 seconds 2/2.25/2.5/2.75/3 seconds

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Guinsoo's Rageblade

Attack damage and ability power per stack decreased.


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Domination Style Bonus

Initially, we'd conceived of Domination as the “stronger keystone with weaker stats” tree and Sorcery as the “stronger stats with weaker keystone” tree. As the power of their keystones has converged, we're removing that stat distinction.
WITH PRECISION 13 ability power/7.8 attack damage 14 ability power/8.4 attack damage
WITH SORCERY 18 ability power/10.8 attack damage 20 ability power/12 attack damage
WITH RESOLVE 9 ability power/5.5 attack damage 10 ability power/6 attack damage
WITH INSPIRATION 18 ability power/10.8 attack damage 20 ability power/12 attack damage

Hail of Blades

Out of combat cooldown decreased. Maximum time between attacks increased.

Hail of Blades isn't a top keystone for any champion right now. We're lowering its cooldown to up its potency on champions who prefer staggered, short trades.
OUT OF COMBAT COOLDOWN 5 seconds 4 seconds
MAXIMUM TIME BETWEEN ATTACKS 1.5 seconds 2 seconds

Unsealed Spellbook

Unique summoner spell cap decreased. Cooldown reduction per summoner spell increased. Overall available cooldown reduction at max summs unchanged.

Unsealed Spellbook is on the weak side since its rework. We're letting players reach max cooldown reduction more quickly (and without having to cycle through as many spells).

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Early Game Snowball

We've been making changes to the game all season to encourage early action, and we're happy with the increased interaction it's driven. Now that players are more likely to fight, it's gotten far more likely that the game snowballs out of control too early. As a result, we're looking to dial back on how easy it is to get rolling in the first place.

Specifically, we think that the laning phase should determine the tempo of the rest of the game (whether one team is on their back foot or pushing to take more advantages), but rarely should the laning phase determine the result of the game.

This patch, we're looking to make it a bit harder to build a large lead in the laning phase, especially early on.

Death Timers

Death timers decreased at early ranks.

The first place we're starting with is death timers. Getting a kill is one of the high moments of the laning phase. You've asserted your dominance in lane, picked up some gold, and earned a moment to take a breather or pressure elsewhere on the map.

However, it's got one more effect that’s probably a bit too strong: It takes the victim off the map. While you're dead, you miss out on a ton of experience and gold, meaning that not only has your opponent gotten ahead, but you’ve fallen further behind. We're reducing death timers early on so that players can get back into the action more quickly.
DEATH TIMERS LEVELS 1-6 10-22.5 seconds (at levels 1-6) 6-16 seconds (at levels 1-6)
DEATH TIMERS LEVEL 7 25 seconds 21 seconds


Bounties now start at two kills. Bounty gold increased at all levels of kills.

A bounty is a reward to a team who takes down a champion who has been pulling ahead. Essentially, it's the way we make it worthwhile to keep fighting even while you're down. Currently, those bounties often don't kick in until it's too late for the laning phase: Fighting from three kills down is pretty terrifying. We're introducing a level 2 bounty—and also increasing bounty gold overall—to make fighting from behind feel more rewarding. Still the same risk (dying again), but a much better reward.
new2-KILL BOUNTY 150 gold
3-6 KILLS 200-325 gold (at 3-6 kills) 300-500 gold (at 3-6 kills)
LEVEL 6+ 25 gold per additional kill 50 gold per additional kill

Outer Turret Gold

Global gold reward decreased.

When it comes down to it, we want the laning phase to determine which lanes are ahead or behind, not which team is ahead or behind. The large global outer turret gold reward is a little too tilted towards the latter, so we're reducing that reward.

GOLD REWARD 100 gold per player per turret 50 gold per player per turret

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Non-Buff Large Monsters

Burn damage from Immolate (Bami Cinder/Cinderhulk) and Tooth (Hunter's Talisman) can now kill non-buff camp large monsters.

Don't worry, you can still hand off buffs!
newFOREST FIRE Immolate (Bami Cinder, Cinderhulk) and Tooth (Hunter's Talisman) can now kill non-buff camp large monsters

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Instant Feedback

Inappropriate name detection buffed.

The detection for, um, unsavory summoner names is getting a big buff. So your reports on names should net you some of that feel good Reporter Feedback. If your name gets rekt, you'll be forced to choose a new one, but there are no additional penalties or impacts to your Honor level.
SUMMONER NAME CREATION Now better prevents the creation of inappropriate names
SUMMONER NAME CHANGE Now better prevents changing to inappropriate names

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  • Bots no longer purchase Banner of Command on the black market after its removal from the shop
  • Fixed a bug where closing a rune page after making an edit didn't prompt for a save
  • Caitlyn's Passive - Headshot no longer interacts with Stormrazor to deal extra damage while the Stormrazor buff is inactive
  • Predator's active cooldown is no longer incorrectly refreshed by completing the gold income item's quest clear
  • Presence of Mind now correctly partially refunds the cooldown of Rek'Sai's R - Void Rush and Yasuo's R - Last Breath
  • Caitlyn's R - Ace in the Hole now correctly updates its range for the first use after leveling it
  • Jhin's E - Captive Audience no longer fails to play sound and animation if the trap is triggered in brush
  • Pet attacks more accurately draw turret aggro
  • Gun Goddess Miss Fortune's hand VFX glow now shows appropriately on her hand, as opposed to on the ground below her
  • Shields and bindings on Playmaker Lee Sin's model are now appropriately sized

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Upcoming Skins & Chromas

The following skins will be released this patch. Grab the League Displays app for full-res splashes!

The following chromas will be released this patch:

Mecha Aatrox (Obsidian)

Mecha Aatrox (Pearl)

Mecha Aatrox (Tanzanite)

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1 year ago

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