Patch 10.8 Notes
Hey all you cool Jeweled Protectors and Hushtails!
This patch, we’ve got another follow-up to the funnel mechanics and a couple of wider jungle changes that should help with pacing, mainly around early game impact. We’re slightly reducing how much a gank will punish an enemy, and giving junglers a steadier stream of XP mid to late game. These adjustments should help you bounce back and stabilize from early setbacks. Alongside this, we're helping out players who aren't hyper-optimizing their jungle clearing, giving them some breathing room with extra sustain so they're not always punished for taking a a little too much damage from a Raptor.
We're also adding a couple of QoL changes to things like champion ability timers to better indicate how much time you have on an ability's cast or empowerment and the Practice Tool. Be sure to check those out!
Take this portal if you're looking for TFT's patch notes!


Mid-Patch Updates
21/4/2020 Ornn Bugfix
Ornn
15/4/2020 Ornn Bugfix
Ornn
Patch Highlights
Champions

Aphelios
Passive bonus armor penetration removed, lethality added. Q ability level scaling takes longer for base damage and cooldowns, damage ratio increased.
Aphelios has continued to pull out the big guns as a pro dominant champion. We’re looking to attack his power curve as well as his ability to deal with the tanky front line threats that he more likely encounters in pro play.
Passive - The Hitman and the Seer
Q - Weapons of the Faithful

Ashe
Q bonus attack speed increased.
Strike quickly—now even quicker. Ashe has been weaker than we’d like, so we’re amping up her main DPS ability as frost-ing on the cake.
Q - Ranger's Focus

Evelynn
Q damage increased.
We're upping some of Eve's damage to help her saunter her way through early skirmishes and the jungle more reliably.
Q - Hate Spike

Kalista
Base armor reduced. E slow decreased.
We're reeling in a bit of Kalista's power with a focus on her early game CC so that she can’t kite enemies as easily without backup, and has to rely more on her support for utility.
Base Stats
E - Rend

Master Yi
R bonus attack speed decreased.
We've been seeing Yi snowball too often, especially in average play, so we're nudging him back by pulling a little power out of his ult.
R - Highlander

Orianna
W movement speed modifier increased later. E shield ratio increased.
We’re giving our Golem gal more oomph in her CC and utility so she can run more like clockwork.
W - Command: Dissonance
E - Command: Protect

Ryze
Base health, armor, and damage rounded up. Q movement speed increased.
Cautiously giving Ryze some power while cleaning up some uneven stats.
Base Stats
Q - Overload

Senna
Passive Mist Wraith spawn chance decreased.
Trimming some power from Senna since players are continuing to get better with her.
Passive - Absolution

Sett
W base damage decreased.
We’ve been seeing players rely on Sett’s W for its consistent early wave control, so we’re giving his enemies a bit of breathing room before he can, uh, set them straight.
W - Haymaker

Soraka
Base mana increased. Q cost decreased.
Star Guardians get a lot of mana. It's a thing. Loosening her restrictions on her aggressive output so she can have some more presence in lane.
Base Stats
Q - Starcall

Tristana
E bonus damage ratio increased.
We're giving Tristana a bump up to help her core kit combo to continue razing her enemies throughout the game.
E - Explosive Charge

Urgot
E bugfixes. R cooldown decreased.
We’re fixing some bugs to Disdain and giving him more opportunities to bring the fear. And death. And all that.
E - Disdain
R - Fear Beyond Death

Varus
R cooldown increased.
We're looking to curb a bit of Varus' power while making sure both of his meta builds are still equally viable, so we decided to balance one of the tools in his kit that would balance across both versions without chaining him down.
R - Chain of Corruption

Xayah
E damage per feather hit increased.
Buffing those sweet Bladecallers so Xayah can keep ruffling her enemies’ feathers.
E - Bladecaller
Champion Ability Timers
We saw some players request QoL changes for more abilities with reactivations/recasts, so we added more indicators to show recast ability timers.
Border (recast or channel)
Bar (state/empowerment)
Funnel Mechanics
Our attempts at reducing the effectiveness of funnel have notably cut the playrate of the strategy, but it's still proving to be a successful one for those who continue to do it. We want to see if modifying our current levers work to further curb pairings like Master Yi and Taric's success.
UNIQUE - Monster Hunter
Death Changes
We're adjusting the potential teams have to snowball early to make sure that your games don't go wildly out of control as often and give teams more chances to participate in an even game. Kill experience coupled with Homeguards means that early kills are still very powerful, but they're not quite as game-ending as before. Shifting the type of kills to solo ones also help give individual agency, which is something we still want to promote, especially since we're seeing such a heavy skew towards shared kills.
We understand these pacing changes may hurt the jungle more than other roles, but we're making sure that we put back power into places that make sense for the role. (Read below for more information on that)
Jungle Buffs and QoL Item Changes
Junglers are appropriately influential as a role, but we want to reduce the perception that they have to have an aggressive early presence to be effective. Instead, we're giving them opportunities for more personal power through proper farming as the game progresses.
We also want to make sure the jungle is accessible to players who can't kite perfectly or who don't have proper setups for the cutthroat role, so we're giving some extra sustain to people who fall critically low in the jungle, helping them stay alive when the going gets rough.
One-For-All Balance Changes
10.8 Buffs
Practice Tool Additions
We have a bunch of new Practice Tool cheats coming in for all your Gangplank-barrel-training endeavors and your get-better-at-CSing plans. Good luck!
Target Dummy/Bot
- Add 100 HP to Unit
- Subtract 100 HP from Unit
- Add 10 Armor/MR to Unit
- Subtract 10 Armor/MR from Unit
Game Clock
- Time Fast Forward 600s (note: Time Fast Forward 30s already exists)
Neutral Camps
- Spawn Baron Nashor
- Spawn Rift Herald
Player Control
- Kill Player Character (Suicide)
- Fully Stack Legend: Alacrity, Legend: Tenacity, Legend: Bloodline, Manaflow Band, Zombie Ward, Ghost Poro, Eyeball Collection, Ravenous Hunter, Ingenious Hunter, Relentless Hunter, and Ultimate Hunter runes.
Clash UI Update
We added a Clash Award subtab to the Clash tab which allows players to now see all the Trophies, Banners, and Logos they've earned in Clash!
Bugfixes
- Evelynn's W - Allure properly damages at all levels from any range when cast on Baron Nashor
- Oracle Lens can be used immediately if it is the player's first purchased trinket instead of defaulting to a 90 second cooldown
- Lissandra's Frozen Thrall from Passive - Iceborn Subjugation now properly appears whenever an enemy champion dies nearby her, regardless of whether or not she's attacked them
- Neeko now properly deals basic attack damage to any enemy target when transformed as Wukong with Passive - Inherent Glamour
- Mordekaiser can no longer cast Teleport while being in his R - Realm of Death
- When Ornn recasts his R - Call Of The Forge God it will properly redirect in the direction of the dash, not towards Ornn's pathing
- Ally clones will no longer take damage from Tahm Kench's W - Devour
- Annie's W - Incinerate can no longer be seen in Fog of War by her enemies
Upcoming Skins & Chromas
The following skins will be released in this patch. Grab the League Displays app for full-res splash art!