Most Recent Riot Games News

Before There’s Splash Art, There’s Feeney Art

Why we use (super high-quality) placeholder art.
6 days ago

/dev: On 2016’s New Champs

Six new champions hit the Rift last year. What went right, what went wrong, and what did we learn?
1 week ago

Rigging a Nightmare: Tech Art and the Little Devil

What do tech artists do, and how’d they help make League’s most diabolical Yordle even more hellish?
2 weeks ago

/dev Diary: Ghostcrawler on League’s Rate of Change

What’s the reasoning behind League’s frequent updates, and how much change is too much?
2 weeks ago

Definitely (Not) Rivals

Every year, Rioters compete in an internal League of Legends tournament called the Riot Rumble for glory, bragging rights, and a truly sick jacket. After years of fierce battles on the Rift, storied rivalries emerged in every bracket, Bronze to Diamond. In this short documentary, we pull back the curtain on two disciplines destined to clash in an epic showdown: Finance vs Esports.
3 weeks ago

Definitely (Not) Rivals

Every year, Rioters compete in an internal League of Legends tournament called the Riot Rumble for glory, bragging rights, and a truly sick jacket. After years of fierce battles on the Rift, storied rivalries emerged in every bracket, Bronze to Diamond. In this short documentary, we pull back the curtain on two disciplines destined to clash in an epic showdown: Finance vs Esports.
4 weeks ago

/dev: On League’s Business Model

How does Riot think about making money?
4 weeks ago

Melting Barriers: Bringing Snow Back to the Rift

A look at how and why we revived Winter Summoner’s Rift.
1 month ago

In Her Element: Creating the Ultimate Lux Login Screen

A look at how artists made League’s first animated portrait.
1 month ago

Into the Abyss: Developing Dark Star Thresh

A Legendary is born.
2 months ago