Champion Insights: Jhin

We started with a blank page, and ended with a killer. Here are the steps in between.
2 weeks ago

Data and Champion Balance – Part 2

It’s part 2 of our Data & Champion Balance dev blog! In this one, Riot Jag talks about the nuanced design values we use to assess champion balance.
4 months ago

Data and Champion Balance – Part 1

In part 1 of our Data & Champion Balance dev blog, Riot Jules talks about what really goes into a champion’s win rate and what other data we use to assess champion balance.
4 months ago

Champion Insights: Tahm Kench, the River King

We sat down with the champion ideation team to hear about the process that took an idea - Fish Tank - and turned it into Tahm Kench.
7 months ago

Building Butcher’s Bridge: the Bilgewater event

Later this summer, we’ll launch our next event called Bilgewater: Burning Tides. As part of the event, the temporary Butcher’s Bridge ARAM map brings Bilgewater to life for the first time in game. Read on to learn more about the new map and the creative storm at Riot inspired by the possibilities in the teeming port city.
7 months ago

Dev Blog: Visual Effects in League of Legends

With visual effects updates coming for Galio, Nautilus, Corki, and Brand, we thought we’d share some core values behind how we update VFX.
7 months ago

Player Behavior Design Values: Punishment

Our player behavior philosophies include reform, rewards and punishment. We believe punishment is most effective when structured towards reform, because other designs often address symptoms, not root causes.
10 months ago

The Featured Game Modes of 2014

2014 has come and gone, taking with it the creation of seven new featured game modes for League of Legends! Looking back, we had fun making each and every mode, tackling the unique challenges each one presented, and hope you guys had just as much fun playing them. This feels like a good time to look back at 2014’s Featured Game Modes, what we learned from some of them, and how we arrived at a variety of design decisions along the way.
11 months ago

Champion Update Preview: Kassadin, Ryze & more!

Take a sneak peek into the champion update workshop as some of our developers share their thoughts on possible future updates to Kassadin, Ryze and more
1 year ago

Player Behavior Design Values: Reward

Our player behavior philosophies include punishment, reform and positive reinforcement. With rewards, we have to be careful to design systems that don’t simply incentivize positive behavior for a small duration, but provide reasons to stay positive all the time.
1 year ago