Dev Blog: Classes & Subclasses

As League’s evolved, so have our design philosophies. Join lead Champion Update designer James “Statikk” Bach as he discusses our new approach to champion classes and subclasses - and how that’s informed our recent work on juggernauts and marksmen.
1 month ago

State of the Season: Coming up on mid-season

In the latest ‘State of the Season,’ Lead Designer Andrei ‘Meddler’ van Roon talks about the current state of the core Summoner’s Rift experience, including champion updates, champions, items, and game pacing.
1 month ago

Bard's Big Birthday Datapalooza

Bard's one-year anniversary is here, so we've gathered some data about the wandering caretaker's journeys through the Rift.
2 months ago

Champion Insights: Jhin

We started with a blank page, and ended with a killer. Here are the steps in between.
3 months ago

Data and Champion Balance – Part 2

It’s part 2 of our Data & Champion Balance dev blog! In this one, Riot Jag talks about the nuanced design values we use to assess champion balance.
7 months ago

Data and Champion Balance – Part 1

In part 1 of our Data & Champion Balance dev blog, Riot Jules talks about what really goes into a champion’s win rate and what other data we use to assess champion balance.
7 months ago

Champion Insights: Tahm Kench, the River King

We sat down with the champion ideation team to hear about the process that took an idea - Fish Tank - and turned it into Tahm Kench.
11 months ago

Building Butcher’s Bridge: the Bilgewater event

Later this summer, we’ll launch our next event called Bilgewater: Burning Tides. As part of the event, the temporary Butcher’s Bridge ARAM map brings Bilgewater to life for the first time in game. Read on to learn more about the new map and the creative storm at Riot inspired by the possibilities in the teeming port city.
11 months ago

Dev Blog: Visual Effects in League of Legends

With visual effects updates coming for Galio, Nautilus, Corki, and Brand, we thought we’d share some core values behind how we update VFX.
11 months ago

Player Behavior Design Values: Punishment

Our player behavior philosophies include reform, rewards and punishment. We believe punishment is most effective when structured towards reform, because other designs often address symptoms, not root causes.
1 year ago