Most Recent Editorial News

In Her Element: Creating the Ultimate Lux Login Screen

A look at how artists made League’s first animated portrait.
8 months ago

Into the Abyss: Developing Dark Star Thresh

A Legendary is born.
9 months ago

/dev diary: Meddler on Lessons from Preseason

What have we learned from this year’s preseason?
9 months ago

/dev diary: Ghostcrawler on variance in League of Legends

Ghostcrawler breaks down the different types of randomness that exist in League of Legends.
9 months ago

/dev: On Evolving the Laning Fighter

Take a look at the evolution of the laning fighter in League of Legends -- and how that evolution informed Camille’s design.
9 months ago

/dev: On the Champion Rework Pipeline

Why does it take so long to rework champions?
10 months ago

Riot’s early days, as told by interns

Marc Merrill and Brandon Beck set out with a vision to build a different type of game company. To make it real, they’d need help from a bunch of talented game industry vets. And a few interns.
10 months ago

/dev: On Story Hooks

The things we leave behind: Narrative hooks in large-scale story universes.
11 months ago

/dev: Champion Prototypes

Champions take strange forms on the road to release.
11 months ago

/dev: Ghostcrawler on depth vs. accessibility

A deep-dive League’s philosophy of depth over accessibility, and how this philosophy manifests in key design decisions.
11 months ago