Over the last week, we’ve been wrestling with some complex and layered issues around how players create and share gameplay content online, as brought up by the SpectateFaker streaming case. Here’s a little about our core philosophies around how we’ve approached this issue, what we got wrong in our first steps and what approach we’ll be taking moving forward.
We want to chat with you about the place of 3rd party websites and applications within the League of Legends ecosystem. This has been a frequent topic of discussion amongst the community in the past year, and hopefully I can provide some insight into our vision for supporting developers in providing added value to both League of Legends and players, while at the same time protecting the integrity of the game and most importantly the player experience.
When we first saw early concepts for the updated Summoner’s Rift, we were struck by how far League had come. A little over six years ago, we were in an office closet we called a conference room during the earliest days of Riot having started over from scratch on the game’s first map.
There's been a lot of discussion surrounding the “Heartbleed” SSL security bug that impacted a lot of websites. We dug into every League of Legends system and we're happy to report that no player information was exposed to the bug.