Since relaunching RAF earlier this year we’ve been tracking how both new and referring players play with the feature and the results show it’s not helping players find new people to game with. League’s social systems should make it easier and more rewarding to hit the Rift with friends, but RAF just doesn’t meet that bar anymore. Because of that, we’re retiring the program in thirty days.
After two weeks on live servers, we’ve made a few changes based on player feedback ahead of pushing the HUD update to ranked queues alongside patch 5.15. Read on for more about how the HUD update has changed ahead of its ranked debut.
After an extended stay on the PBE, we’re pushing the HUD update out to the live servers - starting with normal queues - alongside patch 5.14. Read on for the full story, including the updates we’ve made to the update since we pushed it to the PBE.
It’s a wrap! After watching you guys crush each other in Hexakill’s second run on Twisted Treeline, we’re pulling the mode back off live for more testing and tweaking. Thanks for playing - we’ll be back with more Featured Game Mode news soon!
We’re excited to share our in-game HUD update that’s about to land on PBE! This update’s an evolution of the existing UI and is designed to better support the way you play League by improving gameplay clarity through its better layout, improved readability, and added features.
After trying a few new modes out, the Featured Game Mode team’s turning back to an old favourite for their next incarnation: Twisted Treeline’s Hexakill mode! Alongside the usual compressed carnage that lots of champs on a smaller map brings, this version of the mode brings about bans.