Two weeks ago, we confirmed that we're not bringing back solo queue and promised to do a better job of keeping you updated about our ongoing efforts to improve ranked. Let's talk about what we're doing to address three specific issues: 1) recognition for skilled solo play in dynamic queue, 2) opportunities for ranked fives, and 3) matchmaking problems including queue times for high MMR players and improved odds for everyone to get their primary role.
Starting off the season, we made fundamental changes to ranked to emphasize coordinated team play. After considering all possible options and assessing the gains (and losses) of dynamic queue, we've made the decision to not bring back solo queue.
Show off your skill with your favorite champs along with your dedication to them with new Champion Mastery Levels 6 and 7. When we launched Champion Mastery, our goal was to recognize you for playing the champs you love, and give you feedback on how well you play them. The new levels go further, requiring high-skill performances in addition to time spent playing.
Hextech crafting and loot are now live in EUW! We’re introducing the new system to reward you with loot-filled chests through Champion Mastery when you or your premade perform well and also provide a way to pick up randomized content at large discounts.
Back in November, we announced clubs as part of the 2016 season update. A new way to organize persistent chat groups, you create and join clubs with unique in and out of game tags to show off your shared tastes wherever you are in the client.
League is better when you play with friends, so today we're launching an app that makes it easier than ever to organize a game with your BFFs. It's called the League Friends app, and it's out right now on Android and iOS.
We launched Dominion more than four years ago as an alternative game mode designed to challenge players with fast-paced skirmishes, capture-and-hold gameplay, and different skills to master. As League continues to evolve, our vision for the core game becomes more and more refined, and, after years of learning, it’s clear today that alternative game modes work better in short cycles rather than as standalone queues.