Name: Diddle the magic squirrel
Lore: Once a good friend of lulu, Diddle felt betrayed when she left for the league as her departure had weakened all fairy trees that provided the magical nuts Diddle liked so much.
Graphics: Diddle would be a yordle looking like a squirel with a woolen bag, he would manipulate his bag like a smashing weapon on crits when he fights and would pull the bag on it over his shoulders when he walks.
Artwork suggestion:
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Hazelnuts harvesting: Diddle has no mana he has a bag that he fills with hazelnuts and uses the hazelnuts as an energy pool. Diddle can stock up to 8 hazlenuts. Diddle spawn with 3 hazelnuts.
When Diddle hits an enemy minion monster or champion he will make them drop on death 1-2 hazelnuts on the ground that will disapear after 5 scd. if diddle walk over hazelnuts he will automaticly pick them.
When Diddle run out of hazelnuts he will recover one after a few seconds if he has not find one before. (from Earthenlady)
The combo principle: We imagine a little hazlenut poping over the spell icon that would grow until it gets to a shiny cittical level and if the spell is reactivated when the hazelnut is filled on that level the combo is successful else the combo is failed and the hazelnut disapear.
Passive: When Diddle has fullfilled his bag he become crazy and cant stop laughing in the same time he gets 10% movement speed and the first spell he will cast will be significantly improved.
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First skill "Q":
Skill shot Cost: 1 hazelnut CD: 1.5 seconds Damages stack with AD
Active:
Diddle throws a big hazelnut damaging and applying on hits effects to the first enemy it hits.
Full bag bonus: Diddle throw his bag dealing incredible damages and stunning all enemies it goes through for 0.25 second but up to 3 hazelnuts will be dropped arround. (a nice punch sound will fit very well here)
Second skill "W":
Cost 3 hazelnuts on first activation and each successful reactivations gives back 2 hazelnuts CD: 10 seconds after last activation Radius:250 (very close range) Damages stack with AD/AP
Active:
First activation: Diddle hits surrounding enemies with his tail slowing them, a combo feature appears. (AD damages stack)
Second activation: If the spell is reactivated with a perfect timing then diddle make a hazelnut explode under him in order to jump and bump surrounding enemies in the air and the combo feature reappears.(AP damages stack)
Third activation: If the player succeed again Diddle will backflip in the air and kick the enemies back on the earth for twice the damages done with each of the 2 first blows.
(If diddle reactivate too fast or too slow and therefore misses the perfect timing the combo is stopped as explainned before)
Full bag bonus: instead of kicking the enemy with his tail and feets Diddle use his bag as a smashing weapon dealing twice the damages but dropping up to 2 hazelnuts per activations arround.
Third skill "E":
Cost:1 hazelnut CD:6/5/4/3/2 max trapps:3 time before activation: 1.5scd Damages stack with AP
Active:
Diddle plant a hazel under him that will work like a trap or a jump for the next champion that will walk over it. the traps can be seen by the enemies as a tree shoot.
If the champion is an enemy then the hazelnut will snare the enemy dealing magic damages.
If the champion is an ally the hazelnut will grow a hudge leaf that will instantly bump the ally champion on the direction he is facing allowing him to pass over walls. if very well placed champions can be bumped 3 times in a row.
Full bag bonus: The traps are free of costs.
Ultimate "R":
Minimal requirement: 3 hazelnuts CD: 60 seconds The number of projectiles and damages depends of the number of hazelnuts Diddle is carrying. Radius: 650 Damages stack with AD/AP
Passive:
Percent chance: 10/20/30
Gives a chance to make the enemies drop additionnal hazelnuts on hits.
Active:
Diddle jumps into the air and bombards the area in front of him with big hazelnuts when his bag gets empty the combo feature appears and if he reactivate his ultimate on the right time he gets back all the hazelnuts, if he fails or is interrupted he loose all the throwed hazelnuts.
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Specific item: "Golden leaf of hope" Basicly an item that would provide hazelnuts/minute and life to Diddle but would cost him an item slot and a few gold, so that he can handle a situation were he gets outplayed and is unable to farm decently.
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Advanced tactics: (Soon enough)
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Wish other Funny suggestions?
Evolving versatile support => Zildart http://euw.leagueoflegends.com/board...d.php?t=905349
Anti-magic combo based mage => Laguard http://euw.leagueoflegends.com/board...d.php?t=923174 (NEW)
Cute giant traveler and support => Big-shy http://euw.leagueoflegends.com/board...d.php?t=931256 (NEW)
Mysterious rage based AD carry => Zack http://euw.leagueoflegends.com/board...25#post9483425 (NEW)
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Funny Butcher
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Earthenlady
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SubjectSeven
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SubjectSeven
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Funny Butcher
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SubjectSeven
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Funny Butcher
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Funny Butcher
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