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Originally Posted by RiotDissonance
Even before my team here at Riot, I was always under the understanding that champions (and the game, entirely) is designed to be "low skill floor, high skill ceiling." From my perspective, and in this case, the example being Orianna, rewarding skill cannot and should not be a direct influence on the initial difficulty level of anything in this game. It creates too far a division of "those willing to learn" and "those who can learn". By no means would I ever approve of a game that made it to hard for a beginner to play, but from a competitive standpoint, I see no reason why we can't make a champion easier to pick up while leaving skill easily differentiated between specific players.
Now for the sake of keeping this on topic... Orianna could definitely benefit from some kind of "buff" or "tweak" to make her easier to play by those who aren't necessarily familiar with her game play. A huge thing like making her passive as suggested (not necessarily true damage) could definitely help, but I'll leave these kinds of things to our Live Design team. They've made huge leaps of improvements since I've started playing this game (~Sona release date), and I'm confident they'll do the same for Orianna (if deemed necessary) and address many of the issues brought up. I must now bow out! It was fun talking to you all Feel free to add me in game, though it may take awhile for me to respond.. my buddy list filled up rather quickly :'( |
It's always nice to see a company make everything that's possible to please the dumb ****s who whine on the forums instead of those who put some effort on Orianna, especially when half the champions in this game are already dull as **** and boring to the point of unplayability.
What can I say thanks for ruining the only reason why I played this game, she was perfectly balanced. You shouldn't even look at her, she's in a perfect spot.

Feel free to add me in game, though it may take awhile for me to respond.. my buddy list filled up rather quickly :'(



