First off, I love you FeralPony..
Second, I'm going to post a few buys I found, mostly with the UI, but seeing as I've seen these questions on the bug report forum as well and they haven't been answered yet, I thought maybe you could assure me they are known and are being dealt with somewhere in the future.
Thirdly, I'm going to ask an actual mechanics questions, along with some strange things I've encountered.
1. You're awesome, but I already kinda gave that away didn't I ?
2. The ignore function works very weirdly for me, and usually doesn't even work at all.
If during the summary screen I put someone on my ignore list, I always get disconnected from pvp.net. After I reconnent, and try again, usually the same thing happens. Sometimes after a few time clicking, the icon actually indicates that that person is now ignored, but I can always still read what he's typing in the post-game chat.
Now, even stranger things happen when I'm in-game and I click on the little ignore button behind someone's name. When I do that, it does seem to work, but after that I get terrible FPS drops for like 25 seconds.. after which I can play normally for a few minutes, and then it happens again. Then when the game finishes, I always see 2 messages in my notifcation folder, one that states the player has been ignored, and one that I've been disconnected from pvp.net. (note that this somehow did not impair my ability to chat in-game) And even though I ignored the player in question in-game, I am still able to see what he's saying in the post-game chat. His ignored checkbox isn't checked as well, while I did ignore him in-game and it worked there.
(P.S. I've also seen people who say they get FPS drops at odd times, sometimes after 20 minutes into the game, it might be worth asking them if they also get it after ignoring someone)
3. Hold on to your horses ! ( <-- see what I did there ?) Here's the actual mechanics question. And it's about moving and attacking, perhaps has something to do with pathing.
A few weeks ago, I started noticing that sometimes my champion who is chasing someone, suddenly briefly stops, then starts moving again, then stops again, usually just about when I'm about to catch up to him/her. And no, not because I lost vision. (although I also absolutely HATE that when I lose vision of a champion I rightclicked on, my character stops, but that's another topic entirely)
The example I'm going to give here is with one of my favourite champions, Jax. I had this today, and I actually made a recording of the game with LoLRecorder.
Here is what happens:
I have level 2 boots: 400ish move speed
Anniebot has level 1 boots: 360 move speed.
Annie is low so I decide to charge in like a moron like all noobs do (-_-')
Now, since I'm coming from southwest of her, and she moves away in a straight line, I don't catch up to her until after about 5-10 seconds. I found this odd at first, but when I thought about it I figured this was probably because I engaged her on a diagonal angle while she was moving away in a straight line. My scientific mind somehow tells me that isn't as illogical as it seems, since moving in a straight line from point A to B is always the fastest. (of course, since it's about 2 moving targets, it gets a bit more complicated, but you get the idea, and so did I to some extent)
But then, the strangest thing happens. I catch up to her, and my character just stops for a second, then resumes chasing after her. catches up, stops again, and so forth. I have noticed this before with a melee champion, I believe it was Master Yi.
What I think is happening is: I catch up to her and my champion wants to attack her. But by the time his attack wants to initiate, she's out of range again and he starts walking again. This probably wouldn't happen if my movespeed wasn't as close to hers (40 difference) But I did catch up to her ! I should at least get an auto-attack right ? At least I think it always did before, I've never had this up until a few weeks ago, where I first encountered it while chasing someone where my character just decided to make these "hickup" like movements. (and no again, I didn't lose vision)
Shouldn't my character keep walking closer until it's close enough to actually be able to attack once ? I probably couldve prevented this by clicking on a point beyond annie and waiting with right-clicking her until I sufficiently closed the gap between us.. but somehow it doesnt feel like the correct pathing that should happen when I right-click on someone with a melee champion.
I mean, ranged champion always fire when they get in range.. They stop chasing the champion further and attack, but their attack never gets canceled because the champion they are chasing moves out of range because they stopped.
I also thought that some champions might have a higher "range" on their melee attacks, maybe because of their size, or perhaps because of their effect "circle" calculated from the champions "center", or something, if you understand what I mean..
So far, I think I've encountered this with Master Yi, Gankplank, and Jax. And I've never had this happen to me before the Jax remake too, which seems suspicious, but possibly I'm imagining it.
Thanks in advance, I'm a huge fan..