Hey, it's the guy from the Blitzcrank mana barrier. Just in case you were wondering where I heard that, I got it from here: http://leagueoflegends.wikia.com/wiki/Blitzcrank I'll ask them to change that right away. I wonder where they get this information.
Originally Posted by FeralPony
All slows stack multiplicatively.
Now, I know you just said it, but could you confirm this? Could you confirm that slows from items always stack, and so this section is completely wrong? http://leagueoflegends.wikia.com/wik...#Slow_Stacking
So you are saying that Sheen and Trinity Force do not stack, but Phage and Trinity Force do?
Also, when Jax leaps onto a target and they move away just in time (e.g. Tryndamere spins away) then Jax will land where Tryndamere used to be, but Tryndamere will still take damage. Whereas with some other abilities (like Katarina's Shunpo I think) the escaping champion (e.g. Tryndamere with his spin) will not take damage. I am not 100% sure about this as this was a few patches ago and I did not investigate it thoroughly I just noticed it. But, is this correct? If so, is this intended?
Btw, just yesterday, I played with Feardlesticks and I was draining from someone. They flashed way out of leash range but Drain still did one (or two, I'm not sure) tick(s) of damage and the enemy champion died. I am almost certain this is a bug, you might want to check it out. I can try find the LoLRecording, film it, and upload it to youtube if you're interested (but only if you promise to look at it).
P.S. I know I've said it before, but I just have to say it again, the fact that you have this thread and answer these questions regularly is just absolutely incredible, especially since the EU forums don't get much red posting (I think you account for more than 50% of all red EU posts) so thank you for that! <3